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Re: Core Audio & DP Performance
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Re: Core Audio & DP Performance


  • Subject: Re: Core Audio & DP Performance
  • From: Lubor Prikryl <email@hidden>
  • Date: Sat, 19 Apr 2003 20:47:49 +0200

Thanks for your answer Jeff,
I actually process all in the audio thread. I simply arrange buffers and call rendering function of plug-ins. But the principle of time constrained thread doesn't allow me to access the second processing thread just in time when it is necessary.

E.g.
The system calls audio thread A in certain time,
it gives me a time interval to process buffers
I pass some part of processing to another thread B, which is not time constrained
waiting for scheduling to switch to B...
...the time to process A is over
and I didn't fill the buffers

Yes, I can increase the priority of B , but it is not guaranteed, that the task scheduling will give it CPU time just when I need it (in contrary to real-time threads). So I think, it is impossible to split processing into the original constrained and an additional, even high priority thread.

Lubor, DSound




On Friday, April 18, 2003, at 11:30 PM, Jeff Moore wrote:

My guess is that you are doing all your DSP on the HAL's IO thread, yes? That's what the ping-ponging of the CPU load indicates to me. By doing this, you are effectively ignoring the second processor. What you are seeing is the IO thread running on the CPUs. But you will only ever be using one of them at a time to do work. Your performance numbers bear this out.

To make use of both processors, you need to come up with a scheme to offload some of your DSP work onto another thread. How you best accomplish this will depend on how you have your rendering pipeline set up. You'll need to figure out the data dependancies and then organize the work accordingly.

On Friday, April 18, 2003, at 01:58 PM, Lubor Prikryl wrote:

Hi,
although this is a bit off topic of development interests, maybe it is important.

I tested the same reverb algorithm on various systems, the criteria were the maximum effects before clicks appeared.
The tested plugin DS-RV1 is available with our GT Player on Apple OS X downloads site.
Buffer size 128 samples, PC uses ASIO drivers

The result is a maximum number of processing reverbs.

iMac G4 800MHz / MOTU828 7
Silver G4 733/ MAudio Delta 2496 AP 6
Dual G4 1.4GHz / MAudio Delta 2496 AP 12
Celeron 1.2 GHz / MAudio Delta 2496 AP 10
P4 1.8 GHz / MAudio Delta 2496 AP 16

The problem of DP G4 is:
Both processors are loaded in average by the same load. But the load is fluctuating from one processor to the second, so in certain moments one runs with very low and the second with very extensive load.
The maximum overall load is very far from the 85%-90% of single CPU machine (of course).

The application itself (GT Player) runs GUI (e.g. meters) in one thread, event loop in another one, midi and audio with their time-constrained threads. Can developer schedule threads to make performance of both processors more "stable"???

Lubor, DSound
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--

Jeff Moore
Core Audio
Apple
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 >Re: Core Audio & DP Performance (From: Jeff Moore <email@hidden>)

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