RE: Core Audio for a Game Engine
RE: Core Audio for a Game Engine
- Subject: RE: Core Audio for a Game Engine
- From: "MMA \(Tom White\)" <email@hidden>
- Date: Wed, 20 Aug 2003 12:57:46 -0700
>
Speaking of MIDI (I'm completely ignorant of games), wonder
>
if it would make any sense to make a DLS soundfont of all
>
the game sounds? Kinda like a specialized drum machine.
>
>
If more than 128 different sounds were necessary, one could make
>
several banks, play them on different MIDI channels?
Better yet, many of the sound effects you would use in games
would need a pitch range of less than 10 octaves, so you could
have far more than 128 sounds per MIDI Channel (i.e. more than
one sound per MIDI Program Change, much like a drum kit).
- Tom White, MMA
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