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Cocoa views for AU
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Cocoa views for AU


  • Subject: Cocoa views for AU
  • From: Michael <email@hidden>
  • Date: Thu, 21 Aug 2003 10:00:58 -0700

Patrick, Airy, et al,

The protocol Bill posted on the list in March has changed slightly. It
has been simplified to the following:

#import <Cocoa/Cocoa.h>
#include <AudioUnit/AudioUnit.h>

@protocol AUCocoaUIBase

// Returns the version of the interface you are implementing
// In Mac OS X v10.3, this is 0
- (unsigned) interfaceVersion;

// Returns the NSView responsible for displaying the interface for the
provided AudioUnit
- (NSView *) uiViewForAudioUnit:(AudioUnit)inAudioUnit
withSize:(NSSize)inPreferredSize;

@end

The AudioUnitCocoaView structure is unchanged. Our latest SDK we will
be releasing shortly has complete documentation on how to write
CocoaUI's and we have added a cocoa ui to the SampleEffect unit that
ships with the SDK. Furthermore, we have a cocoa host sample app for
people that are interested in that sort of thing. For those of you that
are interested in writing CocoaUIs for your audio unit, I'd be happy to
help you with any questions you have until the SDK is released.

-Michael

>
> On Thursday, August 21, 2003, at 06:59 AM, Airy Andri wrote:
>
>> You can find the protocol as defined by Bill Stewart in this list in
>> March.
>> As far as I know, no change has been made public since then.
>> Please note I have no AU ready for this yet.
>> But if there some developers interest for it (and host writers too,
>> of course - but the two are quite linked), I may go for a Cocoa
>> version of AUGUIFramework, with a bunch of NSView classes and IB
>> palettes to use for AU Cocoa GUI development.
>> I am quite sure a lot of developers here would like to use Cocoa for
>> their UI development.
>>
>> Airy
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