Re: here I am
Re: here I am
- Subject: Re: here I am
- From: john <email@hidden>
- Date: Mon, 25 Aug 2003 20:31:14 -0400
Hi Massimiliano,
I also second Mike's self promotion of his great MTCoreAudio. As others
have pointed out you'll find most other audio code examples in C/C++,
but you can use ObjC/Cocoa for your application and easily rewrite the
audio code to ObjC if you prefer it over C++, like me :) Or I'm pretty
sure you can just use the C++ audio code directly in with the rest of
your ObjC project.
-- John
for the problem domain of "objective-c", "input samples" and "output
samples", my completely unbiased opinion is that MTCoreAudio.framework
is where it's at! ;) the AudioMonitor.app example application reads
& buffers samples from an input device, processes (sample rate
conversion and amplitude scaling) the samples and sends them to an
output device. it should be straight-forward to see where to put your
own processing & synthesis.
http://aldebaran.armory.com/~zenomt/macosx/MTCoreAudio/
-mike
Hi everybody,
this is my first message in the list... I subscribed because I'm a
real newbie and wanted some directions to start studying...
I am a musician, with a basic knowledge of Objective C and C, who
would start writing some musical code...
in fact my two main interests are in:
- writing real time audio generation... not processing, just some
kind of experimental synthesis in real time with no interest in
"note/score" based synthesis... and
- realizing video/graphic production coming from audio input...
something near to iTunes, for live performance events.
As you see all the coding work should be focused in the audio
synthesis and graphic generation algorithm, while the sample
detection for video processing on one hand and the audio sample
outputting on the other should be the basic services needed...
And this is the question:
where should I start studying to reach these goals, trying to avoid
the most I can, as I'm not a professional programmer and possibly I
don't want to become one...
I would like to stay, if possible, in the realm of Objective C and
avoid basic hardware C/C++ programming...
I already took a look at CoreAudio and MusicKit frameworks but
sincerly couldn't realize what is the best (and easiest) for my
needs...
which path do you suggest me?
thank you very much for the aid!
massimiliano viel
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| >Re: here I am (From: Michael Thornburgh <email@hidden>) |