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Re: frameworks
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Re: frameworks


  • Subject: Re: frameworks
  • From: Luke Bellandi <email@hidden>
  • Date: Tue, 9 Dec 2003 11:48:44 -0800

Also look in /Developer/Examples/CoreAudio/Services/CocoaAUHosting (on Panther)
It's a simple CocoaUI host app for AudioUnits. It supports CocoaUI only. Use AudioUnitHosting for units with Carbon UI.


You should look at:

/Developer/Examples/CoreAudio/AudioUnits/

There's some example AU's in this directory (a simple one in SampleAU's to get you started)

As you'll see from this AU, the implementation code for an AU is C++ and is complete in the SDK.

In the SampleAUs directory there's also a simple example of writing a UI in Cocoa - AUHosting however, won't display this Cocoa UI at this time, though we're working on something that will, and will be available to developers in the future

Bill

On 08/12/2003, at 9:15 AM, jacques couzteau wrote:

I want to develop a AudioUnit.


After looking at several examples i'm starting tp be confused. I'm also considering writing an AUHost -app. But i've found the example Project AudioUnitHosting which provides all i need to do my testing.

The language I'm writing in is c++. What does this implie in terms of the frameworks i'd want to use to build my application on?

Can I use Cocoa to build my Interface?

I saw that the Examples provided by Apple use library called XApp that i have never heard of. Is that a good choice? Why doesn't Apple use any of the other Apple Frameworks?

Most Apps I looked at where using carbon for modeling view. Can smoebody please explain me when to use what. I don't want to make the wrong decision right at the start of the project.

thank you
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References: 
 >frameworks (From: jacques couzteau <email@hidden>)
 >Re: frameworks (From: William Stewart <email@hidden>)

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