Re: frameworks
Re: frameworks
- Subject: Re: frameworks
- From: Luke Bellandi <email@hidden>
- Date: Tue, 9 Dec 2003 11:48:44 -0800
Also look in /Developer/Examples/CoreAudio/Services/CocoaAUHosting (on
Panther)
It's a simple CocoaUI host app for AudioUnits. It supports CocoaUI
only. Use AudioUnitHosting for units with Carbon UI.
You should look at:
/Developer/Examples/CoreAudio/AudioUnits/
There's some example AU's in this directory (a simple one in
SampleAU's to get you started)
As you'll see from this AU, the implementation code for an AU is C++
and is complete in the SDK.
In the SampleAUs directory there's also a simple example of writing a
UI in Cocoa - AUHosting however, won't display this Cocoa UI at this
time, though we're working on something that will, and will be
available to developers in the future
Bill
On 08/12/2003, at 9:15 AM, jacques couzteau wrote:
I want to develop a AudioUnit.
After looking at several examples i'm starting tp be confused. I'm
also considering writing an AUHost -app. But i've found the example
Project AudioUnitHosting which provides all i need to do my testing.
The language I'm writing in is c++. What does this implie in terms of
the frameworks i'd want to use to build my application on?
Can I use Cocoa to build my Interface?
I saw that the Examples provided by Apple use library called XApp
that i have never heard of. Is that a good choice? Why doesn't Apple
use any of the other Apple Frameworks?
Most Apps I looked at where using carbon for modeling view. Can
smoebody please explain me when to use what. I don't want to make the
wrong decision right at the start of the project.
thank you
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