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Re: Cocoa and Audiounits
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Re: Cocoa and Audiounits


  • Subject: Re: Cocoa and Audiounits
  • From: Luke Bellandi <email@hidden>
  • Date: Wed, 17 Dec 2003 09:36:29 -0800

Are you using the Panther (OS X v10.3) SDK? If not, you should update to that.

Is it possible to implement an Audio Plug-in with a Cocoa interface????

Yes, the Obj-C protocol for a Cocoa Audio Unit View is defined in <AudioUnit/AUCocoaUIView.h>

We have used the SampleEffectUnit development code from the available SDK and understand how to develop this into what we would like (with a Coca Interface).
Our problem is when we compile the sample it doesn't create an "AudioUnit".

The built AudioUnit piece is named "SampleEffectUnit.component". What do you mean when you say that your compile doesn't create an AudioUnit?

The first target in the SampleEffect.pbproj is an aggregate and builds both the AudioUnit and its UI. The CocoaUI code has been substantially updated and we'll hope to ship that with our next SDK, but you can use it as a starting point for developing a Cocoa UI.

Once you've created an AudioUnit with a Cocoa user interface, and installed it on your system, you can use the CocoaAUHost test app (in /Developer/Examples/CoreAudio/Services/CocoaAUHost) to test your CocoaUI.

Best,
Luke
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References: 
 >Cocoa and Audiounits (From: "Asher Vander Heiden" <email@hidden>)

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