Re: debugging AudioUnits
Re: debugging AudioUnits
- Subject: Re: debugging AudioUnits
- From: jacques couzteau <email@hidden>
- Date: Mon, 29 Dec 2003 23:20:36 +0100
thanks jim,
two more questions:
>
One way to do it is to
>
check for possible error conditions, and print to
>
stdout when that happens.
how can i read stdout from my AU?
i can write using cout .... but where can i catch the output?
>
Another way is to create
>
a test method in AU Hosting that calls one render
>
slice on the AU directly, then triggers the debugger.
>
How can i trigger the debugger?
cheers
jc
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