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Re: AU "offline" processing
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Re: AU "offline" processing


  • Subject: Re: AU "offline" processing
  • From: Alberto Ricci <email@hidden>
  • Date: Tue, 4 Feb 2003 09:47:17 +0100

At 6:13 PM -0800 2/3/03, Bill Stewart wrote:
We've never scene the distinction between off-line and real time as a necessary distinction to make at the AU level - typically that is a host level decision.

I agree. Rendering quality and other properties provide all the flexibility that's needed by AU hosts.

The point here is non-causal effects. Those ones cannot run in real time by definition.

Random access to different data streams from the host is *another* topic entirely - I don't see that it has anything to do with either offline/RT rendering (or format conversion)...

It doesn't have anything to do with offline rendering, but it's important non-causal effects. This is because the only way for a non-causal effect to do its job is to be able to access samples randomly.

I'm not sure that I understand the reversal semantic - it seems to me this is a host problem, not an AU one (and then the host just has to feed that data a different way - and it gets really complicated for soft-synths:)

The Reverse plug-in (or time-reversal, or whatever) was merely an example of a non-causal process. A normalization plug-in is another example, brought up by Steve. It can't be handled by the host, because to the host, such plug-ins appear just like any other plug-in. They wouldn't know that they should feed data backwards to a Reverse plug-in. Similarly, they wouldn't know that they should feed data twice to a normalize plug-in, once for finding the peak value and a second time for adjusting the gain.

Alberto.
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    • Re: Offline processing
      • From: Steve Hoek <email@hidden>
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