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Re: [ANN] AUGUIFramework move to sourceforge.net
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Re: [ANN] AUGUIFramework move to sourceforge.net


  • Subject: Re: [ANN] AUGUIFramework move to sourceforge.net
  • From: Marc Poirier <email@hidden>
  • Date: Mon, 10 Feb 2003 01:45:28 +0100 (CET)

> > (1) If anyway has suggestions on how to get proper control event
> > mouse tracking happening with custom controls, I would love to know.
> > In other words, details about how to get those pesky
> > kEventControlTrack events for each mouse twitch so that I don't need
> > to enter into a modal loop upon kEventControlClick (and thus take over
> > the thread) in order to track the mouse location while a control is
> > being moused.
>
> Hi Marc,
>
> I havn't had any time for that, but shouldn't it work easily like this:
>
> Set Control in "trackmode == true" on mouse down, return from
> ControlHandler
> Track Mouse location via timer while "trackmode == true" (during
> "idle()" calls)
> Set trackmode = false on mouse up
>
> Or doesn't a CarbonControl receive a MouseUp after a MouseDown if the
> cursor left the Control's area?


Thanks for the idea, Urs, but ooooooooo I would much rather avoid such a
kludge. :-/ Aside from other issues, I'm sure that I would not get good
mouse tracking granularity polling mouse position from an idle timer. If
it really needs to come down to doing a hack like that, I would rather
install an event listener on the embedding window's event target for
kEventMouseDragged. But the thing is that neither of those approaches
should be necessary, there *should* be a way to actually get
kEventControlTrack events, but so far I haven't managed to do it
successfully...


Thanks,
Marc
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References: 
 >Re: [ANN] AUGUIFramework move to sourceforge.net (From: Urs Heckmann <email@hidden>)

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