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Rationale of AudioTimeStamp
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Rationale of AudioTimeStamp


  • Subject: Rationale of AudioTimeStamp
  • From: Philippe Wicker <email@hidden>
  • Date: Wed, 19 Feb 2003 22:07:38 +0100

Hi everybody,

I'm beginning to play with AudioUnit and is for now looking at parameters passed to to AudioUnitRender method. The AudioTimeStamp puzzles me. Why is it a struct and not a union? The member mFlags is basically a 5 bit field, each bit validating one of the members of AudioTimeStamp. Does that mean that, as an extreme case, we could receive a parameter with all 5 fields meaningful? What can we expect in a "normal" use?

Thanks,

Philippe Wicker
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