Rationale of AudioTimeStamp
Rationale of AudioTimeStamp
- Subject: Rationale of AudioTimeStamp
- From: Philippe Wicker <email@hidden>
- Date: Wed, 19 Feb 2003 22:07:38 +0100
Hi everybody,
I'm beginning to play with AudioUnit and is for now looking at
parameters passed to to AudioUnitRender method. The AudioTimeStamp
puzzles me. Why is it a struct and not a union? The member mFlags is
basically a 5 bit field, each bit validating one of the members of
AudioTimeStamp. Does that mean that, as an extreme case, we could
receive a parameter with all 5 fields meaningful? What can we expect in
a "normal" use?
Thanks,
Philippe Wicker
email@hidden
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