Re: Idle processing
Re: Idle processing
- Subject: Re: Idle processing
- From: email@hidden
- Date: Tue, 25 Feb 2003 08:53:22 +0100
Umm, read the sentence beginning with "I can, of course..." :-).
But there is a difference between InstallEventLoopIdleTimer and
InstallEventLoopTimer, isn't it ? I had read (but maybe am I
mistaken) that Loop Idle trigger an event synchronous to the GUI
thread when that system is idle.
But maybe are you looking for some low priority thread ? looking
for the "idle dsp"-like call from VST sdk ?
email@hidden wrote:
I may be overlooking something, but I can't find any support
in AU for idle processing, in other words a way to run non-
critical tasks like GUI updating. Is there such a service?
I can, of course, just run my own event loop timer, but idle
processing needs to be adaptive...it should be called less
frequently if the audio engine is busy, so the host should
take that responsibility.
InstallEventLoopIdleTimer is maybe what you're searching for.
See <HIToolbox/CarbonEventsCore.h>
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