• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Audio Units and virtual memory
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Audio Units and virtual memory


  • Subject: Re: Audio Units and virtual memory
  • From: Glenn Olander <email@hidden>
  • Date: Wed, 26 Feb 2003 17:51:59 -0800

You've lost me here. There are no patch changes. The glitch occurs
during playback when touching a region of memory for the first
time while rendering, for example a region of a wave table.
(I say "first time", but I presume it could happen whenever that
memory is paged out).

This seems like an inherent danger of using virtual memory in
a real-time system. What strategies are people using to avoid
page faults while rendering audio?

- Glenn

Bill Stewart wrote:

Your "host" should be calling prepare instrument before it expects a glitch free patch change to occur. I've been doing some work on the MusicSequence / Player to actually fix this properly (which it now is:)
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.

  • Follow-Ups:
    • Re: Audio Units and virtual memory
      • From: Benjamin Golinvaux <email@hidden>
  • Prev by Date: Re: a sneaky, pesky AUCarbonViewControl bug
  • Next by Date: Re: USB and FireWire performance (again)
  • Previous by thread: Re: USB and FireWire performance (again)
  • Next by thread: Re: Audio Units and virtual memory
  • Index(es):
    • Date
    • Thread