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Re: Sound Output Components for OS X???
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Re: Sound Output Components for OS X???


  • Subject: Re: Sound Output Components for OS X???
  • From: Jeff Moore <email@hidden>
  • Date: Tue, 7 Jan 2003 11:46:46 -0800

On Tuesday, January 7, 2003, at 06:42 AM, Mark Coniglio wrote:

Hi,

At 10:00 PM -0800 1/6/03, Jeff Moore wrote:
QT is still mired in the Sound Manager, so an sdev will be required.
All the APIs involved are the same. This is why I suggested registering
and unregistering your component dynamically and storing it in a folder
inside your application's bundle. That way, you're not publishing your
component to the whole system when just your app is going to be using
it.

OK -- I added the code to register the component from within my folder. Works fine under OS 9.

But, under OS X I'm getting some errors about not being able to find symbols when I load the component.

Do I need to compile a separate version of the component that is Mach-O? Or should the OS 9 component work?

Note: I didn't make the component "carbon" compatible -- i.e., it doesn't have a carb resource. Do I need to do so?

You definitely need to carbonize the component before anything will work. The UPP mechanisms alone are very different, so you are asking for trouble if you don't. Once the component is carbonized, it is my impression that CFM based components should work fine, provided the thing resource is properly formed.

--

Jeff Moore
Core Audio
Apple
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References: 
 >Re: Sound Output Components for OS X??? (From: Mark Coniglio <email@hidden>)

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