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Re: Latest AudioUnits files won't compile in CodeWarrior!
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Re: Latest AudioUnits files won't compile in CodeWarrior!


  • Subject: Re: Latest AudioUnits files won't compile in CodeWarrior!
  • From: Bill Stewart <email@hidden>
  • Date: Fri, 24 Jan 2003 11:59:39 -0800

We're in the process of fixing these and will have an updated SDK out soon.

The problem basically for us has been that we use PB and it works fine there - we're ammending our PB projects to generate the deprecated warnings so we won't fall into this problem again... Apologies for the confusion...

Bill

On Friday, January 24, 2003, at 09:35 AM, Howard Moon wrote:

I see one reason why the new Apple stuff won't compile...it's not Carbonized! The file AUBase.cpp includes <algo.h>, instead of the newer <algorithm>. And the file CarbonEventHandler.cpp uses the old EventHandlerRef type instead of the new EventHandlerUPP type, which causes problems additionally with the calls to InstallEventHandler (among others).

Apple, what have you done??? I'm trying to figure out how to carbonize this code, but it's tough. I can't simply replace instances of EventHandlerRef with EventHandlerUPP (I tried). Anyone know how I can get my AU to compile with the new stuff (under CodeWarrior)???

Thanks,
Howard



On Thursday, January 23, 2003, at 03:39 PM, Howard Moon wrote:

Hi again...

I had hoped that using the latest AudioUnits SDK sample files (such as AUBase.cpp) would solve problems I'm having getting my custom GUI to work under the Logic AU porting SDK. Unfortunately, those new files won't compile in CodeWarrior, at least not alongside the existing VST2AU project includes and libs.

The problem is that Apple uses ProjectBuilder, I guess, and uses the /usr/bin/gcc/Darwin files in its design. Trying to add those paths, I get many errors (mostly redefined names).

Is there some way to get the latest Apple stuff to compile under CodeWarrior? I can't see taking an existing (working) CodeWarrior VST project and trying to make a ProjectBuilder project from it. And the porting SDK don't have the required functions such as GetNumCustomUIComponents and GetUIComponentDescs in the AUBase.cpp file, so my plug-in's view/editor class is not getting loaded > properly.

Anyone know how I can resolve this issue? Has anyone out there ported a VST project with a custom GUI to AudioUnits? (Especially I am interested in if this has been done with the new December 2002 Developer toolkit and its associated AudioUnits changes.)

(Oh, eMagic......are you going to update the porting SDK to support that updated AudioUnits?)

Any help (incl. assisted suicide) appreciated...

Howard
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 >Re: Latest AudioUnits files won't compile in CodeWarrior! (From: Howard Moon <email@hidden>)

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