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Re: Cocoa and AudioUnits?
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Re: Cocoa and AudioUnits?


  • Subject: Re: Cocoa and AudioUnits?
  • From: Michael Ashton <email@hidden>
  • Date: Sat, 25 Jan 2003 15:02:39 -0700

On Saturday, January 25, 2003, at 02:48 PM, john wrote:

Hi Michael,

I'm glad you support Cocoa! But I don't think Andy's simply complaining that he can't use his favourite language. I certainly don't mind a transitionary period, but what I fear is that even besides any technical benefits Cocoa may provide, you're just opening the door for legacy APIs used by a new API to become a standard. You're also adding complexity to pulling off the final transition without any more problems.

That's absolutely right, and I'm afraid of that too. Making standards out of existing practice is frequently not the best thing to do: look at the x86. ;)

Plus, I question whether for Apple to create "easier" support for using Cocoa views in Carbon apps is a big job. Since Andy was able to come up with a solution as a single developer, I'm sure the Carbon development team at Apple could have come up with "something", and most certainly better (no offence to Andy, of course!).

They probably could have - if they could ever get around to it. I'll bet they've got a lot on their plate. Or maybe they don't, but they're just not doing it for some reason - procrastination? Who knows. We've all been there.

The reason I wrote was that conspiracy theories annoy me. 99% of them are simply made up. The other 1% usually wind up in the open at some point. The conspiracy theory here is that Apple is conspiring with "big software" to shut out Cocoa developers in this situation. I disagree. I don't think there are any back-room deals. My guess is that doing the Carbon thing just seemed like the best option at the time - and probably it was.

One of the many great things about this list is that the AudioUnits people are on it, and we Cocoa-heads are pretty vocal about our devotion to Cocoa. They know what we want. We might get it, we might not; but I've a feeling that one way or another, those who really want to make AudioUnits work will do so - and the end result will be good software. Granted, it's easier to make good software in Cocoa; that's why we like it, and that's why I hope Apple will support doing AudioUnit UIs in Cocoa.

But have patience! These things take time. Rome wasn't built in a day, you know.

----
Michael Ashton <email@hidden>
Q: What's the difference between the 1950s and the 2000s?
A: In the 2000s, a man walks into a drugstore and states loudly, "I'd
like some condoms," and then, leaning over the counter, whispers,
"and some cigarettes."
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