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Re: Audio unit crash and fix
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Re: Audio unit crash and fix


  • Subject: Re: Audio unit crash and fix
  • From: Howard Moon <email@hidden>
  • Date: Thu, 30 Jan 2003 07:46:48 -0800

I would love to compile with the new SDK, but unfortunately, Apple compiled it with ProjectBuilder, and included deprecated (non-carbonized) gcc headers in it, which I cannot compile with CodeWarrior. (And I'll be damned if I'm going to try to switch to ProjectBuilder for all my projects!) They say they'll fix it, but until then, we're stopping all our AudioUnits work.

Howard

On Tuesday, January 28, 2003, at 12:33 PM, Chris Reed wrote:

When testing my Crunch audio unit with Spark XL, I discovered that it crashed when run for offline processing. The crash log suggested that it was crashing before it was even getting to my code.

As it turned out, simply recompiling with the AUPublic classes from the Dec 2002 CoreAudio SDK fixed the crash.

This makes the second crash fixed by the new SDK. If you don't remember, the other one was a problem with MusicDevices. So everyone who released any audio units before the Dec 2002 SDK was available should definitely release a new version that is recompiled with the new SDK.

Cheers
-chris
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  • Follow-Ups:
    • Re: Audio unit crash and fix
      • From: Philippe Wicker <email@hidden>
References: 
 >Audio unit crash and fix (From: Chris Reed <email@hidden>)

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