Re: AU "offline" processing
Re: AU "offline" processing
- Subject: Re: AU "offline" processing
- From: Marc Poirier <email@hidden>
- Date: Fri, 31 Jan 2003 18:47:20 -0500 (EST)
>
I suspect, Alberto, that there may not be an easy answer to your
>
problem, and that the solution might have to be a custom-built mod
>
for your app. After all, did you ever see a non-real-time VST or TDM
>
plug-in? And have you noticed that Peak has its non-real-time DSP
>
(time stretching, etc) "built-in"?
Not VST or TDM, but AudioSuite, yes. AudioSuite is the non-realtime
counterpart to RTAS (Real-Time AudioSuite). There is at least one AS
time-stretch plugin that I know of...
>
I think it's cleaner and saves technical and philosophical headaches
>
to have the non-real-time DSP implemented as "destructive" edits
>
(i.e. permanent waveform changes), which might or might not be
>
implemented as AUs (thought there's no great advantage in being AUs,
>
as they couldn't form part of any normal AU functioning, like being
>
part of an AUGraph).
I agree that this should (must?) be considered as offline "destructive"
edits, but to me there still clearly are advantages to implementing this
in plugin form. Most significantly, it means that you can use the process
in any host that supports the plugin.
Marc
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