Re: Sequencing the setting of AUPresets
Re: Sequencing the setting of AUPresets
- Subject: Re: Sequencing the setting of AUPresets
- From: Chris Reed <email@hidden>
- Date: Fri, 18 Jul 2003 13:59:15 -0500
On Friday, Jul 18, 2003, at 01:33 US/Central, Bill Stewart wrote:
With all of the discussion recently about presets and defining synths
with presets rather than intsruments, etc, I've realised that we have
no "event" type for the Music Sequence to schedule a preset...
So I've added one for Panther.
This allows you to add an AUPreset (CFDictionary) as an event at a
particular time (beat) in a sequence track... Playing the sequence
back will then set the AudioUnits's ClassInfo property with the
supplied preset.
There are a couple of gothcha's with this.
(1) Some AudioUnits will NOT handle this well. For instance, the
DLSMusicDevice that we ship (which is not preset-based in its
implementation) will load a new sound bank when a user preset is set.
This causes the synth to go out to the disk and do a bunch of parsing
of the sound bank file. As the MusicPlayer/MusicSequencer does its
scheduling in the render thread of the graph its attached to, this
will probably lead to an overload...
Why don't you make the actual setting of the preset dictionary take
place in a callback fired off of the main run loop? Obviously the
synchronisation gets more complicated, but it would work around this
potential problem for all synths.
-chris
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