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Re: CoreMIDI CFRunloop Question
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Re: CoreMIDI CFRunloop Question


  • Subject: Re: CoreMIDI CFRunloop Question
  • From: Pete Gontier <email@hidden>
  • Date: Thu, 12 Jun 2003 11:28:00 -0700

In a typical Carbon app, you shouldn't need to worry about run loops or making explicit reference to threads. The purpose of the run loop usage in the samples appears to be simply a way to make the process sit around waiting for inputs in a friendly way (blocking) and without incurring a lot of overhead (by pulling in Carbon). Carbon Event Manager already blocks as appropriate -- and in fact does so with a run loop, but your app doesn't need to know that.

On Monday, Jun 9, 2003, at 10:10 US/Pacific, phil wrote:

not sure this went to the correct place.. sorry for the dupe.

Hi. I am working with a carbon app and I am just starting to look at
creating some MIDI classes for it. I have done a lot of midi programming but
not in coreMIDI or OSX yet. All of the examples I have seen are command line
types with a call to CFRunLoopRun at the end of the main() function. While
that works, that's is all the app can do once that call is made. I know.. I
know nothing yet about CFRunLoop stuff but any examples of other
coreMIDI/carbon stuff would be greatly appreciated.. or any hints at all. I
*think* I am trying to find examples of how you use the thread created with
MIDICreateClient() in my app.

--

Pete Gontier
http://www.m-audio.com/
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References: 
 >CoreMIDI CFRunloop Question (From: "phil" <email@hidden>)

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