Re: more AU info and plugins (should be "I need to share data")
Re: more AU info and plugins (should be "I need to share data")
- Subject: Re: more AU info and plugins (should be "I need to share data")
- From: Marc Poirier <email@hidden>
- Date: Sat, 21 Jun 2003 17:40:58 -0500 (CDT)
>
> First of all, how would share that pointer?
>
>
I do this with Set/GetParameter, private scope and ID, and a little
>
kludge (a union) to pass my pointer as a Float32.
But how? Your two audio components have no awareness of each other. How
does one know anything about the ComponentInstance of the other?
I just don't think that this example pertains to the topic at hand. What
we are talking about are components that *are* aware of each other via the
Component Manager (like a GUI component with respect to an audio
component).
>
> But anyway, it would probably be better for someone from Apple to
>
> clarify this all than for us to continue to wittle out our best
>
> interpretations...
>
>
I agree. Wether we use pointers or not, the earth will continue to
>
revolve :-)
Hmmm, I'm not sure, I don't see anything about that in the API docs... ;-)
Marc
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