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Re: Need a callback on the MusicPlayer
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Re: Need a callback on the MusicPlayer


  • Subject: Re: Need a callback on the MusicPlayer
  • From: Chris Reed <email@hidden>
  • Date: Thu, 6 Mar 2003 16:24:49 -0600

Philippe,

Since you can compile an audio unit directly into your host app (and explicitly register it using the Component Manager), you should be able to use write a little AU shell that basically gives you the callbacks you are looking for.

In other words, when the MusicPlayer sends a Note On to your AU, it would be just like if you had registered a callback for note on events.

-chris


On Thursday, Mar 6, 2003, at 14:45 US/Central, Bill Stewart wrote:

Philippe

OK - I'm stupid - I finally understood what you're asking...

We won't provide a TrackSetDestCallback API in the near future...

However, I think Chris' suggestion is worth pursuing. In the SDK there's code in the 3DMixer test program that registers a private component - the UI for either the reverb or the 3DMixer...

I'd suggest your best approach here is to write a custom "TrackMusicDevice" that can feed its samples into the audio stream that is part of your processing graph that the sequence is controlling. I think that would work quite well as the synchronisation would be taken care of for you by the sequence and its association with the tracks in your app and the audio data that is generated by the graph.
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 >Re: Need a callback on the MusicPlayer (From: Bill Stewart <email@hidden>)

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