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Re: how to start audiounits from scratch?
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Re: how to start audiounits from scratch?


  • Subject: Re: how to start audiounits from scratch?
  • From: Chris Reed <email@hidden>
  • Date: Thu, 27 Mar 2003 15:52:41 -0600

Simple. Take a look at the /Developer/Examples/CoreAudio/MultitapDelayAU and SampleAUs projects. The show pretty much everything you need to do to create a custom effect AU.

-chris

On Thursday, Mar 27, 2003, at 09:30 US/Central, Remy Muller wrote:

Hi,

I'm new to this list and to audiounits too,

I'd like to know the way to start an audiounit from scratch.
(lets say an empty effect that does nothing and has no effect) .

yours

rimy
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References: 
 >how to start audiounits from scratch? (From: Remy Muller <email@hidden>)

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