Re: SDK Available
Re: SDK Available
- Subject: Re: SDK Available
- From: Marc Poirier <email@hidden>
- Date: Mon, 5 May 2003 18:05:47 +0200 (CEST)
On Mon, 5 May 2003, bakker35 wrote:
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In the new AUEffectBase.cpp:
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// The base class only really supports effects that have the same number of
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// channels in and out - so we check here that this is the case
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if ((GetNumberOfChannels() !=
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GetInput(0)->GetStreamFormat().mChannelsPerFrame) ||
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(GetNumberOfChannels() == 0))
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Since when is it a feature of AUEffectBase to always have the same number
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of inputs as outputs ? This one made made go back to the older version.
I agree. :) And I guess you must have missed the thread about this
(AUEffectBase and Stream formats) which is still continuing now:
http://lists.apple.com/archives/coreaudio-api/2003/Mar/29/aueffectbaseandstreamfor.txt
http://lists.apple.com/archives/coreaudio-api/2003/Mar/29/aueffectbaseandstreamfor.001.txt
http://lists.apple.com/archives/coreaudio-api/2003/Mar/29/aueffectbaseandstreamfor.002.txt
http://lists.apple.com/archives/coreaudio-api/2003/Mar/29/aueffectbaseandstreamfor.003.txt
http://lists.apple.com/archives/coreaudio-api/2003/May/02/aueffectbaseandstreamfor.txt
<one message from Bill Stewart missing here>
http://lists.apple.com/archives/coreaudio-api/2003/May/04/aueffectbaseandstreamfor.txt
I think that missing message is because the email was too large and I
guess never made it to the list? I had the same problem with a message I
posted yesterday. But it was CCed to me, that's why I know it's
missing in the archives...
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In CarbonEventHandler.cpp:
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int count = CFDictionaryGetCount(mHandlers);
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EventHandlerRef theHandlers[count];
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This doens't compile in CodeWarrior, and it shouldn't. This seems to
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declare a local array of dynamic size.
Yeah, this one was in the original list of problems in this thread and
Bill said that it would be fixed in the next update.
Marc
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