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whats the best way to start AU
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whats the best way to start AU


  • Subject: whats the best way to start AU
  • From: Malte Steiner <email@hidden>
  • Date: Fri, 07 Nov 2003 12:41:48 +0100
  • Organization: block 4

Its really a pain to develope AU or I missing something.

After several months I try again but its still doesn't work or maybe my
computer misses the right version. Why there isn't a demo which works
right out of the box?
Don't get me wrong, I appreciate the various approaches and the work people put into.
But please, just a sample AU complete with a working GUI and working parameterstorage.
The VSTSDK was much more complete and easy to start with!
I need to finsish a work and dont have the time to tweak endlessly
settings, imports and so on.

- The original Airy UI worked but didn't store parameters
- Urs' UI can be compiled under certain circumstances but crashes logic
or didn't show UI Editor, Urs, what I am doing wrong?

Today I encounterd new problems:
- the sourceforge airy UI didnt compile so far, 4 declarations missing
in
/Developer/Examples/CoreAudio/AudioUnits/AUPublic/AUCarbonViewBase/AUVParameter.cpp:

`kAudioUnitParameterUnit_Milliseconds' undeclared Compiling (4 errors)
`kAudioUnitParameterUnit_BPM' undeclared (first use this function)
`kAudioUnitParameterUnit_Beats' undeclared (first use this
`kAudioUnitParameterUnit_Milliseconds' undeclared (first use this function)

So I guess I got not the current AUApi, what was the last version? I got CoreAudioApi from April.

Complete puzzeld,

Malte

--
Malte Steiner
media art + development
-www.block4.com-

next events
Elektronengehirn:
13.October - ... exhibition netart Javamuseum.org online, germanfeature
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  • Follow-Ups:
    • Re: whats the best way to start AU
      • From: Airy André <email@hidden>
    • Re: whats the best way to start AU
      • From: Marc Poirier <email@hidden>
    • Re: whats the best way to start AU
      • From: Urs Heckmann <email@hidden>
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