Re: whats the best way to start AU
Re: whats the best way to start AU
- Subject: Re: whats the best way to start AU
- From: nick <email@hidden>
- Date: Sat, 8 Nov 2003 11:41:05 +0000
Hi
Oops, I forgot to attach the crashlog.. the offending section is
included below..
The thing that surprises me is that I am compiling a known working
plugin, not modifying any source and yet it causes a crash. doesn't
that suggest something wrong with my system?
Thread 4 Crashed:
#0 0x027b7fa0 in AUEffectBase::MaintainKernels()
#1 0x027bb448 in RMSbuddy::Initialize()
#2 0x027b2c94 in AUBase::DoInitialize()
#3 0x027b5964 in
AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*)
#4 0x027ed074 in
ComponentEntryPoint<RMSbuddy>::Dispatch(ComponentParameters*, RMSbuddy*)
#5 0x91eb0684 in AudioUnitInitialize
#6 0x94cc476c in AudioUnitNodeInfo::Initialize(AudioUnitGraph*)
#7 0x94cc46ac in
AudioUnitGraph::ConnectAudioUnit(AudioUnitNodeConnection&, bool)
#8 0x94cc4500 in AudioUnitGraph::DoMakeConnection(long, unsigned
long, long, unsigned long)
#9 0x94cbb600 in AudioUnitGraph::ProcessLiveEvents()
#10 0x94cb6700 in AudioUnitGraph::HandleRenderNotify(bool, unsigned
long, unsigned long, AudioTimeStamp const*, unsigned long, void*)
#11 0x94ce2a20 in AudioUnitGraph::GraphRenderCallback_NEW(void*,
unsigned long*, AudioTimeStamp const*, unsigned long, unsigned long,
AudioBufferList*)
#12 0x01656e88 in 0x1656e88
#13 0x0165e0e0 in AUHALEntry
#14 0x94643874 in IOADevice::CallIOProcs(AudioTimeStamp const&,
AudioTimeStamp const&, AudioTimeStamp const&)
#15 0x94643cc8 in HPIOThread::PerformIO(AudioTimeStamp const&)
#16 0x94642e7c in HPIOThread::WorkLoop()
#17 0x94659368 in HPIOThread::ThreadEntry(HPIOThread*)
#18 0x946593ac in CAPThread::Entry(CAPThread*)
#19 0x90020c28 in _pthread_body
Cheers,
Nick d-.-b
On Friday, Nov 7, 2003, at 18:29 Europe/London, Urs Heckmann wrote:
Hi Nick,
please look at the crash log, and post the offending section. - Then
we can certainly help you quickly.
Cheers,
;) Urs
Am Freitag, 07.11.03, um 18:31 Uhr (Europe/Berlin) schrieb nick:
First off, a big thanks to DestroyFX and everyone else who has freely
available source for AUs. :)
Unfortunately I've never been able to successfully run an AU I've
compiled on my system :-(
Pre-compiled ones work fine, and the project loads fine in PB, and
compiles with no problems whatsoever.
However, trying to instantiate it in Rax (or SynthTest) simply
crashes the app.
Has anyone else had similar problems? And resolved them? This is a
clean 10.2.8 / DevTools Dec'02 system (installed 2 days ago)
Cheers,
Nick
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