Re: AudioUnit/MusicDevice example without the SDK
Re: AudioUnit/MusicDevice example without the SDK
- Subject: Re: AudioUnit/MusicDevice example without the SDK
- From: Marc Poirier <email@hidden>
- Date: Wed, 12 Nov 2003 16:34:47 -0600 (CST)
On Wed, 12 Nov 2003, Mark's Studio wrote:
>
Are there any examples of an AudioUnit or MusicDevice not using the SDK
>
?
I'm not sure how helpful it would be, but you could try looking at some
general Component example code. You'll usually find that stuff with the
QuickTime docs/SDK/etc. I haven't seen any specifically AU, but AUs are
Components, and that's the level that you'll be dealing with if you don't
use the AU SDK. You could look at files like ComponentBase.*,
AUDispatch.*, AUCarbonViewDispatch.cpp, etc. to see examples of some of
the "glue" that you'll need to interpret the Component selector calls, and
how they can be handled.
Marc
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