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Re: Apple's _DLSSynth and status= 0xB0 with data1 = 91 to 95
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Re: Apple's _DLSSynth and status= 0xB0 with data1 = 91 to 95


  • Subject: Re: Apple's _DLSSynth and status= 0xB0 with data1 = 91 to 95
  • From: William Stewart <email@hidden>
  • Date: Fri, 21 Nov 2003 14:56:46 -0800

Craig,

On 21/11/2003, at 12:33 PM, Craig Bakalian wrote:

Hi Bill,
In the Midi Specification, sending status = 176, data1= 92 is tremulo , data1= 93 is chorus data1 = 94 is celeste (or detuning) data1 = 95 is phaser, with data2 being set to a value of 0 to 127. Is there a way to do this with AudioUnitSetParameter()? I notice that you can do AudioUnitSetParameter(myMusicDevice, 123, kAudioUnitScope_Group, 12, 0,0) to send an all notes off to the MusicDevice.

Sure - its usually alot easier to read these status bytes as hex. Anyway, the DLS Music device won't respond to these cotnroller messages because the ones you are describing are not specified controls that can be encoded in a DLS or SoundFont bank

Can I do the same thing like... AudioUnitSetParameter(myMusicDevice, 92, kAudioUnitScope_Group, 12, 40,0) to set the tremulo?

Wont' help

Bill


Craig Bakalian
www.eThinkingCap.com


On Friday, November 21, 2003, at 01:59 PM, William Stewart wrote:

I don't think we respond to these controller IDs - what are you expecting to occur?

On 20/11/2003, at 5:06 PM, Craig Bakalian wrote:

Hi,
Why am I not hearing a change to the quality of Apple's DLSSynth when I send a MIDIChannelMessage to it with a status of 176 and a data1 of 91 to 95. I am hearing the quality of pan which is status = 176 and data1 = 10. Also, I am hearing the quality of volume which is status = 176 and data1 = 7. What code do i need to write to get controllers 91 to 95 fire?

Craig Bakalian
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 >Re: Apple's _DLSSynth and status= 0xB0 with data1 = 91 to 95 (From: Craig Bakalian <email@hidden>)

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