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Re: kAudioUnitProperty_BusCount
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Re: kAudioUnitProperty_BusCount


  • Subject: Re: kAudioUnitProperty_BusCount
  • From: Marc Poirier <email@hidden>
  • Date: Tue, 25 Nov 2003 23:34:23 -0600 (CST)

I'm not sure about the 2 output buses thing, but so far as so far as the
input buses go, I know that a MusicDevice will report 0 input buses if it
has no input audio channels. In other words, it won't simply report 0 in
the SupportedNumChannels, but it also won't have an input bus period. So
that at least sounds normal to me.

Although, hmmm, looking at the stub for the MusicDeviceBase constructor, I
could see someone possibly confusing channels with buses:

MusicDeviceBase(ComponentInstance inInstance, UInt32 numInputs, UInt32
numOutputs, UInt32 numGroups);

I wouldn't be surprised if there are some people out there looking at this
and thinking that MusicDeviceBase(inInstance, 0, 2, 0); would be the way
to say that your MD has 1 output bus with 2 channels. Last I looked,
MusicDeviceBase was still pretty minally documented, too. Something like
this would probably be clearer:

MusicDeviceBase(ComponentInstance inInstance, UInt32 numInputBuses, UInt32 numOutputBuses, UInt32 numGroups);

But I'm totally just guessing about that, I'm not sure if that's what any
developers have been thinking...

Marc



On Tue, 25 Nov 2003, Robert Grant wrote:

> I'm confused about why most AU MusicDevices report 2 output buses for
> this property when only bus 0 seems to be active. And the docs seem to
> say that most AUs will only provide 1 input and output bus.
>
> What's the story?
>
> Thanks,
>
> Robert.
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References: 
 >kAudioUnitProperty_BusCount (From: Robert Grant <email@hidden>)

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