Re: Reading bytes from an audio file
Re: Reading bytes from an audio file
- Subject: Re: Reading bytes from an audio file
- From: Bill Stewart <email@hidden>
- Date: Mon, 22 Sep 2003 15:23:40 -0700
In the SDK in PublicUtility there's code there that will read the
entire file into an allocated buffer - its in the constructor for
AudioFileData (its using the ReadPackets call, but that is similar
enough (gives you the same result in this case) as the ReadBytes call
with the appropriate modifications of course)
Bill
On Monday, September 22, 2003, at 02:15 PM, B&L wrote:
Hello
I am trying to load the audio bytes from a WAV file.
I am doing this by first reading the size property of the audio file
using the function AudioFileGetProperty().
Using this size I try to read the audio bytes using the function
AudioFileReadBytes, into an array of the same size, which is allocated
through malloc(sizeof(char) * theAudioDataSize).
This keeps giving an kAudioFileUnspecifiedError! If I just try to read
in 1024 bytes there is no error!
Anybody out there who knows if and what I am doing wrong?
The functions and error codes are all declared in the header file
AudioFile.h.
Thanks
Brian
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