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Re: AudioDeviceIOProc not called after AudioDeviceStart
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Re: AudioDeviceIOProc not called after AudioDeviceStart


  • Subject: Re: AudioDeviceIOProc not called after AudioDeviceStart
  • From: Jeff Moore <email@hidden>
  • Date: Thu, 1 Apr 2004 11:49:02 -0800

That's not enough information to know what might be going astray in your app. That sequence of calls by itself works fine if I paste them into a command line tool. This will probably sound like a stupid question, but how are you judging whether or not your IOProc is getting called?

On Apr 1, 2004, at 6:07 AM, Alain Mazy wrote:

Here is a piece of code I have to start an audio device (input).

err = AudioDeviceAddPropertyListener(fInputDevice->mID, 0, TRUE,
kAudioDevicePropertyDeviceIsRunning, AudioDeviceIsRunningListenerProc,
NULL);
err = AudioDeviceAddIOProc(fInputDevice->mID,
AudioDeviceSourceInputIOProc, self);
err = AudioDeviceStart(fInputDevice->mID, AudioDeviceSourceInputIOProc);

The PropertyListener callback is called and tells me the device is running
but the AudioDeviceIOProc is never called. I get no error message.

Actually, this piece of code sometimes work and sometimes not. It depends
on what the user has done before. However, the failure/success of this code
does not depend on the creation code or startup code for the AudioDevice
which is always the same.

An here comes the 'funniest' part: if I put a breakpoint on the first line
and then execute the code step by step it ALWAYS work !

So what's the problem ? Timing ? Multi-thread related ? How should I know
since the API tells me that everything is fine ?

Thanks a lot for your help.

Alain.

--

Jeff Moore
Core Audio
Apple
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  • Follow-Ups:
    • Re: AudioDeviceIOProc not called after AudioDeviceStart
      • From: Alain Mazy <email@hidden>
References: 
 >AudioDeviceIOProc not called after AudioDeviceStart (From: Alain Mazy <email@hidden>)

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