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frame count, audio output unit
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frame count, audio output unit


  • Subject: frame count, audio output unit
  • From: john <email@hidden>
  • Date: Mon, 19 Apr 2004 22:10:13 -0400

Hi,

I noticed the audio output unit render callback seems to want a whole bunch of frames (3425892 to be precise). By just returning what my app is able it works fine, however, I thought perhaps the right way would be to set it so that it asks for as many as my app knows it's capable of.

I wasn't sure if kAudioUnitProperty_MaximumFramesPerSlice was the correct property (I tried it, no error, but no effect). Or do I not need to worry about it?

-- John
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References: 
 >Compiler error with lastest CA-SDK and CW 9.2 (From: "Michael Kleps [reFX]" <email@hidden>)
 >Internal Microphone (From: Ashish Jain <email@hidden>)
 >Re: Internal Microphone (From: Michael Thornburgh <email@hidden>)
 >mDataByteSize == 0? (From: john <email@hidden>)
 >Re: mDataByteSize == 0? (From: Michael Thornburgh <email@hidden>)
 >Re: mDataByteSize == 0? (From: Jeff Moore <email@hidden>)

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