frame count, audio output unit
frame count, audio output unit
- Subject: frame count, audio output unit
- From: john <email@hidden>
- Date: Mon, 19 Apr 2004 22:10:13 -0400
Hi,
I noticed the audio output unit render callback seems to want a whole
bunch of frames (3425892 to be precise). By just returning what my app
is able it works fine, however, I thought perhaps the right way would
be to set it so that it asks for as many as my app knows it's capable
of.
I wasn't sure if kAudioUnitProperty_MaximumFramesPerSlice was the
correct property (I tried it, no error, but no effect). Or do I not
need to worry about it?
-- John
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