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Sensible delay between AudioOutputUnitStart call and sound output
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Sensible delay between AudioOutputUnitStart call and sound output


  • Subject: Sensible delay between AudioOutputUnitStart call and sound output
  • From: FILIPPIN LUCA <email@hidden>
  • Date: Wed, 1 Dec 2004 12:06:39 +0100

Hi,
   I've noticed this fact: it takes some millisecs to a Dual G4 machine
(about 10 ms running nothing else but my application) to get the first call
to my AudioUnit input callback since AudioOutputUnitStart call. How can
avoid this without using tricks such as starting AudioUnit early and feeding
it with zero filled input buffer until I need to start playing my sound?

Thanks,
Luke
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