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Re: coreaudio in cocoa/objC/objC++/c++
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Re: coreaudio in cocoa/objC/objC++/c++


  • Subject: Re: coreaudio in cocoa/objC/objC++/c++
  • From: Herbie Robinson <email@hidden>
  • Date: Sat, 4 Dec 2004 17:10:49 -0500

At 8:07 PM -0800 12/3/04, paul webb wrote:
I am using C++ so I can take an OOD approach to the
design of my digital sound renderers and filters. As
the callback has to be as a C function or C++ method I
am choosing c++ so I can design OOD classes and use
OOD techniques for the design of the code that renders
the sound data. For example I have class sets of
different random number generators, so instead of
having to write a different C callback for eachtype of
random number or provide a bunch of case statement I
can provide an object.

Don't forget to be careful what you do. Garbage collection is inherently incompatible with real time programming...
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 >Re: coreaudio in cocoa/objC/objC++/c++ (From: paul webb <email@hidden>)

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