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Re: 2in1: MusicDevice & MidiEffect
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Re: 2in1: MusicDevice & MidiEffect


  • Subject: Re: 2in1: MusicDevice & MidiEffect
  • From: Marc Poirier <email@hidden>
  • Date: Fri, 10 Dec 2004 18:20:57 -0500

I've done this (with Pluggo) and it is not as simple as you are hoping. You need to handle Component selectors specific to MusicDevices and a few other things. Anyway, when you start tinkering, and testing with auval, you will see what needs to be done...

Marc



On Dec 10, 2004, at 7:20 AM, Urs Heckmann wrote:

Hiya,

I want to create a .component that contains both Effects and Instruments.

As I would like to avoid redundancies, I want to create a derivate of AUBase that can handle both 'aumu' and 'aumf', so that each AudioUnit in the package has the same EntryPoint.

It would then query the ComponentDescription to find out about the Type and SubType, so to setup its parameters, state and properties accordingly.

Now. I think the easiest way would be sublassing from MusicDeviceBase and overriding SaveState/RestoreState to deal with 'aumf' if desired, set ProcessInPlace, copy/paste AUEffectBase::ProcessBufferLists() etc.

Is there anything else I should consider / take care of?

Thanks,

;)  Urs

P.S.: I feel your pain, Doug and Bill, but you knew someone would come up with this, right? 8-))


urs heckmann email@hidden www.u-he.com

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