• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: AudioUnit Effect: undefined symbols
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: AudioUnit Effect: undefined symbols


  • Subject: Re: AudioUnit Effect: undefined symbols
  • From: Doug Wyatt <email@hidden>
  • Date: Mon, 23 Feb 2004 12:45:44 -0800

On Feb 19, 2004, at 20:39, email@hidden wrote:
Dear List,

ld: Undefined symbols:
vtable for AUFlanger

translation: you've declared a virtual method but failed to provide an implementation. I believe that normally, when you get an error about a missing vtable, you're missing the first virtual method. It's often a destructor.

Can anyone tell me:
1) What is the best way to begin writing an effect AU?
2) What is the proper target?
3) What are the proper compiler settings if they vary from the SampleEffect
example?

I would just follow the sample effect; it should be set up correctly.

4) Are there any additional ways to clarify linker issues in XCode?

I remember that CodeWarrior used to spit out pretty much the same linker error for the same problem... I don't know if it still does.

Doug

--
Doug Wyatt
Core Audio, Apple
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.

References: 
 >AudioUnit Effect: undefined symbols (From: email@hidden)

  • Prev by Date: Re: Is there any clock drift compensation mechanism in the HAL?
  • Next by Date: Re: HALOutputUnit (Pt 2)
  • Previous by thread: AudioUnit Effect: undefined symbols
  • Next by thread: Misc AU hosting questions
  • Index(es):
    • Date
    • Thread