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Re: AudioUnit and FFT
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Re: AudioUnit and FFT


  • Subject: Re: AudioUnit and FFT
  • From: Daniel Todd Currie <email@hidden>
  • Date: Fri, 27 Feb 2004 14:25:04 -0800

A very simple implementation using FFTW on a single-channel array is as easy as this:

fftwf_plan p;

p = fftwf_plan_r2r_1d(fftSize, inputData, outputData, FFTW_R2HC, FFTW_ESTIMATE);

fftwf_execute(p);
fftwf_destroy_plan(p);

inputData and outputData are both arrays of type 'float', malloced like so:

inputData = fftwf_malloc(bufferSize * sizeof(float));
outputData = fftwf_malloc(bufferSize * sizeof(float));

Hope this helps.

-- Daniel Currie


On 2004 Feb 27, at 06:53, Vincent Verfaille wrote:

Dear all,

I am a newbie in Objective-C and Audio-Unit writting, but not in Fx programming.
I'm usually using Matlab, and I would like to develop as AudioUnits effects I've already developed in Matlab, and that use FFT/IFFT block-by-block processing.
My aim is to provide my new sound transformations as open-source, as soon as they are implemented.

Does anybody have tricks about how to do the basic do-nothing Fx (FFT and the IFFT with no modification), for example using the esotheric FFTW?

Any help, partial codes and so on would be really appreciated :)

Thanks in advance,

Vincent Verfaille
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References: 
 >AudioUnit and FFT (From: Vincent Verfaille <email@hidden>)

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