SGPause and Hardware Play-Thru
SGPause and Hardware Play-Thru
- Subject: SGPause and Hardware Play-Thru
- From: Kamran Kamkari <email@hidden>
- Date: Tue, 6 Jan 2004 10:26:21 -0500
Hi all,
I have a sample app like HackTV, allocated a video channel and sound
channel (from my own audio device). I noticed whenever I do SGPause(false)
or SGPause(true) in program , Hardware Plat-Thru gets called ( I registered
my audio device with DeviceListernerProc).
I was wondering if that's a bug or something I missed in my code ? Do I need
to do something extra with Pause/Unpuase?
Thanks,
Kamran
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