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X Multithreading vs. sounds
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X Multithreading vs. sounds


  • Subject: X Multithreading vs. sounds
  • From: Dennis Piatkowski <email@hidden>
  • Date: Wed, 21 Jan 2004 09:19:29 -0600

Is there any way to be certain that the sound production threads get enough time to do what they need to?
I'm running my entire app in a non-main run loop, so it can take over as much of the processor as possible. Unfortunately, I'm getting dropout clicks in the audio of my game, in both my engine and in QuickTime movie playback. And in the case of QT, I'm just sitting in a loop of MCIdle() and [NSThread sleepUntilDate:(10 milliseconds from now)]. Seems simple enough, but it drives my machine nuts.

Any thoughts?

- Dennis

===================================
DrakkenWulf Enterprises

Dennis Piatkowski
Senior Software Engineer

3801 Wyoming
Kansas City MO 64111
816-678-9397
email@hidden
http://home.kc.rr.com/dwulf/
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