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Re: PublicUtility or CoreAudio bug?
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Re: PublicUtility or CoreAudio bug?


  • Subject: Re: PublicUtility or CoreAudio bug?
  • From: William Stewart <email@hidden>
  • Date: Sat, 3 Jul 2004 12:54:05 -0700

we don't distribute system headers files in the SDKs (if we have
changes to the headers, then we add a delta .h file)...

You've probably either installed XCode and over-written your headers
with an older set (when installing XCode you should go into the install
options and UN-check DevSDK to avoid this)... If its not that - maybe
the 10.2.8 machine doesn't have QT 6.4 or later (the QT install added
some of the CoreAudio frameworks to Jaguar systems, and would also
install headers)...

Bill

On 03/07/2004, at 1:16 AM, Steve Checkoway wrote:

> I was recently asked why a project I'm working on (StepMania to be
> exact) was being built using the Mac OS X 10.2.7 SDK instead of the
> 10.2.8 SDK. I responded that I simply had never gotten around to
> switching it. So I tried tonight. The only issue that I ran into was my
> use of PublicUtility which is distributed with the CoreAudio examples.
> There were a few issues all having to do with undefined symbols. In
> particular kAudioDevicePropertyConfigurationApplication was undefined
> when I compiled. I checked the two AudioHardware.h header files and
> sure enough, the 10.2.7 SDK defines it as 'capp' while the 10.2.8 SDK
> does not define it at all.
>
> Is this a bug in either the SDK or in PublicUtility? Should I simply
> work around it by defining these few symbols or is there something that
> I'm missing.
>
> Thanks,
>
> Steve
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  • Follow-Ups:
    • Re: PublicUtility or CoreAudio bug?
      • From: Steve Checkoway <email@hidden>
References: 
 >PublicUtility or CoreAudio bug? (From: Steve Checkoway <email@hidden>)

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