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Re: Core Audio SDK 1.3.1
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Re: Core Audio SDK 1.3.1


  • Subject: Re: Core Audio SDK 1.3.1
  • From: William Stewart <email@hidden>
  • Date: Fri, 9 Jul 2004 11:34:02 -0700

Most of the SDK is assuming that you have a reasonably up to date
version of CoreAudio on your system - particularly the file code in
CAAudioFile. This thus assumes you have at least QuickTime 6.4 or
better on your system...

Bill

On 08/07/2004, at 11:02 PM, Olof Westman wrote:

>> The 1.3.1 SDK example code is really great. Unfortunately, I can't
>> use it under 10.2.8 unless I embark on a search-&-destroy mission for
>> things that weren't present in 10.2.8 - such as AudioChannelLayout
>> which is not defined in the Jaguar CoreAudioTypes.h.
>>
>> In my case, this was a daunting obstacle to face because I wondered,
>> "How deep does THIS iceberg go?" - especially when AudioChannelLayouts
>> are the first things referenced in the CAAudioFile 'init' function.
>>
>> My compiler complains: "In file included from CAAudioFile.h:13,
>> CAAudioChannelLayout.h:29: error: parse error before `&' token"
>> and so on... Obviously, I am doing SOMETHING wrong... but what?
>>
>> Actually, 'afplay' DOES compile with my Xcode 1.2 SDK 1.3.1 install
>> with the build selection set to 10.2.8. However, my project, which
>> makes use of some of this code, does NOT build - although the same
>> source with a 10.3 OS build-setting DOES. The upside to all this is
>> the
>> knowledge that, "It's only software..." and that there IS a solution
>> to all my immediate whoopdeedoo. I have no complaints except with my
>> own limited skill and knowledge regarding how best to deal with
>> things.
>>
>> Lance Drake
>
>
> I have the same kind of problem. What is it that we do wrong?
>
> /Olof W
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References: 
 >Re: Core Audio SDK 1.3.1 (From: Olof Westman <email@hidden>)

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