Re: Re: Core Audio SDK 1.3.1
Re: Re: Core Audio SDK 1.3.1
- Subject: Re: Re: Core Audio SDK 1.3.1
- From: <email@hidden>
- Date: Mon, 12 Jul 2004 7:42:46 +0000
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From: William Stewart <email@hidden>
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Date: 2004/07/09 fr PM 09:33:36 GMT
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To: email@hidden
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CC: email@hidden
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Dmne: Re: Core Audio SDK 1.3.1
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>
Have you installed XCode since installing QT? If so, that's the problem
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as XCode is installing older headers... The best way to resolve this
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(in future) is when you do the XCode install, uncheck the DevSDK option
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(that's where the headers are)
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>
Bill
I have tried install QuickTime 6.5.1 again a couple of times
but it doesn't seem to affect anything in /Developer. I have
also casually studied the contents of the package and noted
that it all seems to go into /System. So I don't understand
how QuickTime should be able to update the headers in
/Developer/SDKs/MacOSX10.2.8. It appears that I have misunderstod
something about how I should go about to compile a 1.3.1 AU
on a Panther for a Jaguar. Shouldn't I use the 10.2.8 SDK at
all somehow? Or only in part?
/Olof W
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On 09/07/2004, at 12:35 PM, email@hidden wrote:
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>> From: William Stewart <email@hidden>
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>> Date: 2004/07/09 fr PM 06:34:02 GMT
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>> To: Olof Westman <email@hidden>
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>> CC: email@hidden
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>> Dmne: Re: Core Audio SDK 1.3.1
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>>
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>> Most of the SDK is assuming that you have a reasonably up to date
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>> version of CoreAudio on your system - particularly the file code in
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>> CAAudioFile. This thus assumes you have at least QuickTime 6.4 or
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>> better on your system...
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>
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> I have got QuickTime 6.5.1. Is it possible to install it
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> wrongly?
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>
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> /Olof W
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>>
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>> Bill
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>>
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>> On 08/07/2004, at 11:02 PM, Olof Westman wrote:
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>>
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>>>> The 1.3.1 SDK example code is really great. Unfortunately, I can't
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>>>> use it under 10.2.8 unless I embark on a search-&-destroy mission
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>>>> for
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>>>> things that weren't present in 10.2.8 - such as AudioChannelLayout
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>>>> which is not defined in the Jaguar CoreAudioTypes.h.
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>>>>
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>>>> In my case, this was a daunting obstacle to face because I wondered,
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>>>> "How deep does THIS iceberg go?" - especially when
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>>>> AudioChannelLayouts
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>>>> are the first things referenced in the CAAudioFile 'init' function.
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>>>>
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>>>> My compiler complains: "In file included from CAAudioFile.h:13,
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>>>> CAAudioChannelLayout.h:29: error: parse error before `&' token"
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>>>> and so on... Obviously, I am doing SOMETHING wrong... but what?
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>>>>
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>>>> Actually, 'afplay' DOES compile with my Xcode 1.2 SDK 1.3.1 install
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>>>> with the build selection set to 10.2.8. However, my project, which
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>>>> makes use of some of this code, does NOT build - although the same
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>>>> source with a 10.3 OS build-setting DOES. The upside to all this is
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>>>> the
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>>>> knowledge that, "It's only software..." and that there IS a solution
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>>>> to all my immediate whoopdeedoo. I have no complaints except with
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>>>> my
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>>>> own limited skill and knowledge regarding how best to deal with
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>>>> things.
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>>>>
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>>>> Lance Drake
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>>>
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>>>
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>>> I have the same kind of problem. What is it that we do wrong?
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>>>
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>>> /Olof W
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Culture Ship Names:
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I said, I've Got A Big Stick [OU]
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Inappropiate Response [OU]
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Far Over The Borders Of Insanity And Still Accelerating [Eccentric]
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