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Re: Re: Core Audio SDK 1.3.1
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Re: Re: Core Audio SDK 1.3.1


  • Subject: Re: Re: Core Audio SDK 1.3.1
  • From: <email@hidden>
  • Date: Mon, 12 Jul 2004 7:42:46 +0000

> From: William Stewart <email@hidden>
> Date: 2004/07/09 fr PM 09:33:36 GMT
> To: email@hidden
> CC: email@hidden
> Dmne: Re: Core Audio SDK 1.3.1
>
> Have you installed XCode since installing QT? If so, that's the problem
> as XCode is installing older headers... The best way to resolve this
> (in future) is when you do the XCode install, uncheck the DevSDK option
> (that's where the headers are)
>
> Bill

I have tried install QuickTime 6.5.1 again a couple of times
but it doesn't seem to affect anything in /Developer. I have
also casually studied the contents of the package and noted
that it all seems to go into /System. So I don't understand
how QuickTime should be able to update the headers in
/Developer/SDKs/MacOSX10.2.8. It appears that I have misunderstod
something about how I should go about to compile a 1.3.1 AU
on a Panther for a Jaguar. Shouldn't I use the 10.2.8 SDK at
all somehow? Or only in part?

/Olof W



>
> On 09/07/2004, at 12:35 PM, email@hidden wrote:
>
> >> From: William Stewart <email@hidden>
> >> Date: 2004/07/09 fr PM 06:34:02 GMT
> >> To: Olof Westman <email@hidden>
> >> CC: email@hidden
> >> Dmne: Re: Core Audio SDK 1.3.1
> >>
> >> Most of the SDK is assuming that you have a reasonably up to date
> >> version of CoreAudio on your system - particularly the file code in
> >> CAAudioFile. This thus assumes you have at least QuickTime 6.4 or
> >> better on your system...
> >
> > I have got QuickTime 6.5.1. Is it possible to install it
> > wrongly?
> >
> > /Olof W
> >
> >
> >
> >>
> >> Bill
> >>
> >> On 08/07/2004, at 11:02 PM, Olof Westman wrote:
> >>
> >>>> The 1.3.1 SDK example code is really great. Unfortunately, I can't
> >>>> use it under 10.2.8 unless I embark on a search-&-destroy mission
> >>>> for
> >>>> things that weren't present in 10.2.8 - such as AudioChannelLayout
> >>>> which is not defined in the Jaguar CoreAudioTypes.h.
> >>>>
> >>>> In my case, this was a daunting obstacle to face because I wondered,
> >>>> "How deep does THIS iceberg go?" - especially when
> >>>> AudioChannelLayouts
> >>>> are the first things referenced in the CAAudioFile 'init' function.
> >>>>
> >>>> My compiler complains: "In file included from CAAudioFile.h:13,
> >>>> CAAudioChannelLayout.h:29: error: parse error before `&' token"
> >>>> and so on... Obviously, I am doing SOMETHING wrong... but what?
> >>>>
> >>>> Actually, 'afplay' DOES compile with my Xcode 1.2 SDK 1.3.1 install
> >>>> with the build selection set to 10.2.8. However, my project, which
> >>>> makes use of some of this code, does NOT build - although the same
> >>>> source with a 10.3 OS build-setting DOES. The upside to all this is
> >>>> the
> >>>> knowledge that, "It's only software..." and that there IS a solution
> >>>> to all my immediate whoopdeedoo. I have no complaints except with
> >>>> my
> >>>> own limited skill and knowledge regarding how best to deal with
> >>>> things.
> >>>>
> >>>> Lance Drake
> >>>
> >>>
> >>> I have the same kind of problem. What is it that we do wrong?
> >>>
> >>> /Olof W
> >>> _______________________________________________
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> >>>
> >> --
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> >>
> >> ______________________________________________________________________
> >> __
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> >> ______________________________________________________________________
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>
> ________________________________________________________________________
> __
> Culture Ship Names:
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> I said, I've Got A Big Stick [OU]
> Inappropiate Response [OU]
> Far Over The Borders Of Insanity And Still Accelerating [Eccentric]
> ________________________________________________________________________
> __
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