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Re: Audio unit view communication
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Re: Audio unit view communication


  • Subject: Re: Audio unit view communication
  • From: "Frederik Slijkerman" <email@hidden>
  • Date: Wed, 9 Jun 2004 09:53:00 +0200

Hi Urs, Marc,

Thanks for your helpful responses!

Best regards,
Frederik Slijkerman

----- Original Message -----
From: "Marc Poirier" <email@hidden>
To: "Frederik Slijkerman" <email@hidden>
Cc: <email@hidden>
Sent: Monday, June 07, 2004 3:00 PM
Subject: Re: Audio unit view communication


> On Mon, 7 Jun 2004, Frederik Slijkerman wrote:
>
> > Hi all,
> >
> > We're porting a VST plugin to the Audio Unit format, and I
> > have a question about how the view is supposed to communicate
> > with the audio unit itself. As I understand it, the view is
> > instantiated by the host separately from the audio unit itself,
> > and should communicate with the audio unit through the standard
> > property mechanisms.
> >
> > Is it possible to just retrieve a property from the audio unit
> > that returns a pointer to an internal object in the audio unit
> > that is subsequently used and modified by the view, or is this
> > unsafe?
> >
> > In other words, do the view and the audio unit always live in
> > the same address space?
>
>
> Yes, they currently always do live in the same address space. However,
> this is still not a good idea. One problem is that there can be more than
> one UI opened for a single audio component. This happens in some
> circumstances in Digital Performer and Rax, I know. And that's valid
> behavior, and a properly made AU should handle this.
>
> You should communicate using custom properties. Here is some more info:
>
> http://www.mat.ucsb.edu:8000/CoreAudio/54
>
>
> Marc
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