Re: Change number of process frames
Re: Change number of process frames
- Subject: Re: Change number of process frames
- From: "Mark's Studio" <email@hidden>
- Date: Wed, 5 May 2004 18:31:06 +0200
I'm analyzing the buffer, and update the display at every callback,
so if i split the buffer in the callback i would have to have a delay
between processing the slices, would that not be a waste of cycles or
blocking?
On 5/5-2004, at 17:57, Marc Poirier wrote:
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Certainly you can call ProcessScheduledSlice() or whatever functions
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you
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want, of your own concoction or not, from ProcessBufferLists(). I
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don't
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see why you would need to create threads for that. Just make a
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function
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that processes a capped number of frames and call giving it offsets
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into
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the audio stream.
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>
Marc
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>
On Wed, 5 May 2004, Mark's Studio wrote:
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> OK
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>
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> Is it then possible from within the ProcessBufferList() to fire up a
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> thread that runs ex. 2,4, or 8 times, and then call a custom
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> renderfunction with a slice of the buffer?
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>
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> ProcessScheduledSlice() could that be used?
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> On 5/5-2004, at 16:57, Marc Poirier wrote:
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>> Not possible, it is the host who decides how many frames are
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>> processed.
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>>
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>> Marc
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>>
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>>
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>>
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>> On Wed, 5 May 2004, Mark's Studio wrote:
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>>
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>>> I use ProcessBufferLists() in my AU (AUEffectBase),
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>>> and i would like to control the number of frames to process,
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>>> how should i do it?
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>>> and is it possible to change it while the AU is running?
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>>
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>>
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> Peter Mark
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>
Peter Mark
Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078 Fax: +45 35366038
www.marks-studio.dk
email@hidden
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