Re: Locking pages in physical memory for real-time processes
Re: Locking pages in physical memory for real-time processes
- Subject: Re: Locking pages in physical memory for real-time processes
- From: John Stiles <email@hidden>
- Date: Thu, 6 May 2004 14:05:50 -0700
On May 6, 2004, at 12:42 PM, Doug Wyatt wrote:
- explicitly zero newly allocated buffers that will be accessed at
audio render time. Replacing malloc() with calloc() is one way.
My understanding of calloc was that it used a trick of the MMU (mapping
each block in the allocation to one copy-on-write page full of zeros)
and did not actually touch physical memory.
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