Re: CoreAudio SDK vs the developer
Re: CoreAudio SDK vs the developer
- Subject: Re: CoreAudio SDK vs the developer
- From: m <email@hidden>
- Date: Sat, 29 May 2004 16:07:37 -0700
[problems getting CoreAudio examples to build or run]
On May 29, 2004, at 11:37 AM, Marc Poirier wrote:
So to recap, you need to install Xcode 1.2 first before anything else.
Then you can install the CA SDK 1.3.1 and QT 6.5.1 (the order for
those 2
doesn't matter, they just need to come after Xcode. And then you can
remove any references to AUPropertiesPostPantherAdditions.h from the
SDK
stuff after you've installed QT 6.5.1. There's also some code that's
unfortunately commented out with #if 0 and such that you can bring
back in
once you've installed QT 6.5.1 and have its updated headers.
That is the order in which stuff got installed. And I followed the
admonition in the CoreAudio 1.3.1 SDK to remove the
/Developer/Examples/CoreAudio and /Developer/Documentation/CoreAudio
directories before running the SDK installer.
And I did remove the reference to AUPropertiesPostPantherAdditions.h in
/Developer/Examples/CoreAudio/PublicUtility/CAAUParameter.h
So AUMixer3DTest builds now, it just won't run (an assert fires).
I wonder if you (or anyone) could be so kind as to confirm for me that
the AUMixer3DTest project
</Developer/Examples/CoreAudio/Services/AUMixer3DTest/> is indeed
broken or if it's just a personal problem of mine. :)
I'm on Mac OS X 10.3.4 in case it matters.
_murat
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