Re: newbie advice needed
Re: newbie advice needed
- Subject: Re: newbie advice needed
- From: Phil Brayshaw <email@hidden>
- Date: Tue, 16 Nov 2004 14:17:12 +0000
Hi, I was having exactly this problem a couple of days ago. I don't
claim to be an expert on the subject, but I have managed to get the
sample effects project to build after a fair amount of guess work.
Here's what I did (you may not need to do all of these)
- downloaded and installed XCode 1.5
- downloaded and installed CoreAudio SDX 1.3.1
- downloaded and installed Quicktime 6.5.2 as I read on the apple site
recently that installing XCode can install out of date Core Audio
headers which the SDK doesn't include either. This required a reboot.
- copied the directory from /Developer/.../Examples/CoreAudio (I forget
the exact path, and I'm not using my Mac right now) to my home directory
- opened the SampleEffect.xcode file
now, notice how 2 frameworks are highlighted in red (AudioTools and
AudioUnits if i remember correctly). this is because they reference
files on a drive you won't have, so we need to repair this. click on
each framework and hit command-I for the info window. At the top you've
got the choice to change the reference file. point it to
/System/Library/Frameworks/AudioTools and
/System/Library/Frameworks/AudioUnits. They should stop being
highlighted in red.
now if you hit build you should get a problem with file missing -
AUComponentsPostPantherAdditions.h or something. it's referenced in the
EffectsUnit.cpp file i think. I tried adding the file to the project
(from a sub-directory of the place you copied the examples into in your
home directory), but this didn't fix it. However commenting this line
out fixed the build. I suspect this isn't a long term solution, but
should at least get a build going.
hope that helps a bit. apologies if the details aren't quite right, i'm
not at my mac right now. also, i'm not at all experienced with
developing on the Mac or using XCode, so take what I say with a
proverbial pinch of salt...
ph.
Roussel, Laurent wrote:
Hi all,
I am just getting started with audio units.
At the moment, I am still trying to setup my environment.
Here's what I've got
OSX 10.3
Developer Tools Dec 02
CoreAudio SDK
I've also downloaded CAUGuiSDK as well as AUGui 1.7.
Do I need anything else to develop Aus?
At the moment, I've tried to compile the example AU provided in the
CoreAudio SDK and both examples fail when trying Build and Run.
Any ideas? Do I need to just Build and then run in a AU host somehow?
Are there any standalone tools to test Aus?
Thanks
Laurent
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