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Re: AU with OpenGL GUI
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Re: AU with OpenGL GUI


  • Subject: Re: AU with OpenGL GUI
  • From: Shaun Wexler <email@hidden>
  • Date: Wed, 24 Nov 2004 12:15:07 -0800

On Nov 24, 2004, at 10:57 AM, Os wrote:

other people have posted already on the below, so I'll just add - you can of course just pad out your arbitrary texture rectangles to powers of 2, and then use UV coords in the appropriate range.

e.g. if your texture is 80x80, pad it up to 128x128 and then use uvs in the range (0, 80/128)

I've a notion that on some cards using the NV_TEXTURE_RECTANGLE extension is less efficient for texturing use, but I've nothing to back that up off the top of my head.

I believe that an update to OpenGL (1.5?) has eliminated the non-power-of-two restriction, and rectangle textures are now supported on all cards. Not sure if this has made it into Mac OS X yet or not. Please excuse the cross-post, but I believe someone on Mac-OpenGL could better answer this?
--
Shaun Wexler
MacFOH
http://www.macfoh.com


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 >Re: AU with OpenGL GUI (From: Os <email@hidden>)

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