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Re: AUEventListeners dies
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Re: AUEventListeners dies


  • Subject: Re: AUEventListeners dies
  • From: Hidetomo Katsura <email@hidden>
  • Date: Thu, 28 Oct 2004 11:44:38 -0700

what's the status on this bug? is there any recommended workaround?

i'm having this problem with AUParameterListenerNotify with my Cocoa UI AU plug-ins after about five minutes or sometimes much sooner on PowerBook G4 500MHz but not on G5 Dual 2GHz.

AUParameterListenerNotify returns noErr but the listener never gets called. in my case, it comes back if i reselect the plugin in the host app.

regards,
katsura

On Aug 24, 2004, at 11:55 AM, Doug Wyatt wrote:

I wonder if there's a critical region that can cause the timer that delivers the notification to get into a state where the AUEventListener mechanism thinks that the timer is scheduled but actually it's not ... can you please write a bug so this doesn't slip through the cracks?

Thanks
Doug

On Aug 23, 2004, at 11:32, Marc Poirier wrote:
I'm experiencing behavior where all AUEventListeners in a given process can just die. I actually first saw this a long time ago (maybe a year ago), but it's become more of a concern now that it's happening very reliably with my current project.

Basically, what I see is that, with AUs that have high-density AUEventListener notifications, eventually, the whole system just dies. Specifically, what happens is that the registered AUEventListenerProc stops being called. Calls to AUEventListenerNotify() still succeed (or at least they return noErr). And new AUEventListeners can be created without returning an error (though they won't work at all), like by creating another instance of the AU.

And that's really an interesting part, once the system dies, it is really dead. If I have multiple instances of the AU open, then all instances will stop updating. Even if I deinstantiate them all and then reinstantiate the plugin, the new instance will not update. In fact, if I go and instantiate an entirely different plugin (like my RMS Buddy one, which frequently notifies for level monitoring), that one won't work either (and also odd is that RMS Buddy actually uses a parameter listener to send notifications rather than an AUEventListener, but it still is affected). Though an even weirder aspect is that I've experienced the case where, in Logic, I can close the current song and then open a new one and then new instances of the AU will work again, without needing to quit Logic, but closing the song is necessary. I really don't know what changes when the song is closed in Logic.

Well anyway, in this particular case, I am sending notifications that are driving some level meters and clip lights on the custom GUI. This means, for each instance, a notification happening every 60 ms with a listener installed with update interval and granularity of 30 ms. Each update triggers the redrawing of 2 to 5 controls (depending on the values). I used to have the notifications being sent out about 10 times as often (with every render slice), and then, with 2 instances of the AU open, it would take about 1 to 2 minutes for the notification system to die. Now that I've slowed it down, with 2 instances open, it takes about 10 to 15 minutes before it dies.

I've seen this behavior over the past year occasionally with my RMS Buddy and EQ Sync AUs http://destroyfx.org/audiounits.html but now much more with these new ones, which I guess are doing more work. Has anyone else seen this before? It really doesn't seem like I'm doing anything wrong in my code, so I'm wondering if this sounds feasible that the AUEvent system could get overloaded? Is there something that I need to do to prevent this? Any insights or tips would be much appreciated...

thanks,
Marc

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