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Re: IOAudioFamily : driver structure
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Re: IOAudioFamily : driver structure


  • Subject: Re: IOAudioFamily : driver structure
  • From: Phil Montoya <email@hidden>
  • Date: Mon, 20 Sep 2004 10:26:11 -0700

The single full duplex engine is more efficient and provides you with a more compatible driver. However in order to use a single engine it is critical that your hardware provide a single time stamp for all of the streams (both input and output). There is just one call to start and stop the engine and the timing is shared among all streams.

Initially I created two engines one for input and the other for output mainly because our hardware had separate wrap interrupts for the input and output buffers. I discovered this driver worked in most applications but there were some applications that assumed the output device was full duplex and could also do input. Logic Platinum 6 is one example, it never saw the input engine or input stream.

I rewrote the driver to have a single engine and life is better.

The design flexibility you have in core audio is somewhat of a myth and you can get yourself coded into a corner even if you do something that is totally within the design guidelines but not really supported by applications that use core audio. To me, it made perfect sense to have separate engines with separate start/stop/and time stamping for each stream since that is how our hardware was modeled. But if you use the single engine model the assumption is that the hardware's input and output are somehow synchronized and buffers are the same size. Fortunately using an interrupt that fires every buffers worth of samples and some offset calculations we could make this model work.

-Phil


On Sep 20, 2004, at 1:51 AM, nick wrote:

Hi,

I've noticed that some drivers create one AudioEngine with multiple streams, whilst others create multiple audio engines with 1 audio stream each.

Is there *any* advantage to having only one AudioEngine?
Does it have *any* subtle effects (eg performance for duplex audio i/o)?


I'd like to know before a commit too much code to any one design!

Cheers,
Nick

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 >IOAudioFamily : driver structure (From: nick <email@hidden>)

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