Re: Largest channel input count for any Core Audio Device ?
Re: Largest channel input count for any Core Audio Device ?
- Subject: Re: Largest channel input count for any Core Audio Device ?
- From: Mark Gilbert <email@hidden>
- Date: Thu, 30 Sep 2004 21:00:49 +0100
Message: 1
Date: Wed, 29 Sep 2004 12:03:37 -0700
From: John Stiles <email@hidden>
Subject: Re: Largest channel input count for any Core Audio Device ?
To: Jeff Moore <email@hidden>
Cc: CoreAudio API <email@hidden>
Message-ID: <email@hidden>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
Given that we currently use a 32-bit OS, and allocating or connecting a
channel will probably consume at least 1 byte of memory in some way
somehow, isn't 2^32 a more reasonable limit? 2^64 seems a bit too
pedantic--wouldn't want to use UInt64s for everything if we can avoid
it! :)
OTOH, I agree that a limit of 20 is far too low ...
My reason for posting was to gather information about the channel
count on currently available devices, not a theoretical maximum.
Besides the MOTU 896's 20 channels, I believe the RME Fireface might
present more than that - can anyone advise ?
Also, I read that Tiger will offer the ability for users to 'bond'
devices together into a single interface presented to software. Does
anyone have any more information about that.
Thanks
Mark Gilbert.
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