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Re: Largest channel input count for any Core Audio Device ?
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Re: Largest channel input count for any Core Audio Device ?


  • Subject: Re: Largest channel input count for any Core Audio Device ?
  • From: Mark Gilbert <email@hidden>
  • Date: Thu, 30 Sep 2004 21:00:49 +0100


Message: 1 Date: Wed, 29 Sep 2004 12:03:37 -0700 From: John Stiles <email@hidden> Subject: Re: Largest channel input count for any Core Audio Device ? To: Jeff Moore <email@hidden> Cc: CoreAudio API <email@hidden> Message-ID: <email@hidden> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

Given that we currently use a 32-bit OS, and allocating or connecting a channel will probably consume at least 1 byte of memory in some way somehow, isn't 2^32 a more reasonable limit? 2^64 seems a bit too pedantic--wouldn't want to use UInt64s for everything if we can avoid it! :)
OTOH, I agree that a limit of 20 is far too low ...



My reason for posting was to gather information about the channel count on currently available devices, not a theoretical maximum.


Besides the MOTU 896's 20 channels, I believe the RME Fireface might present more than that - can anyone advise ?

Also, I read that Tiger will offer the ability for users to 'bond' devices together into a single interface presented to software. Does anyone have any more information about that.

Thanks

Mark Gilbert.
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